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 Soiree Armra, Third Silver Knight

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Laonoone
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PostSubject: Soiree Armra, Third Silver Knight   Tue Nov 25, 2014 2:48 pm

"Let me spread my wings and I'll show you what I can do."
-From the Silver Knights recruitment campaign
Spoiler:
 

Name: Soiree Armra
Age: 23
Birthday: June 22, 1993
Gender: Female
Race: Human
Height: 5'8"
Weight: 150 lb
Hair Color: Blackish
Eye Color: Blue

-Personality-
Soiree is a very serious knight, committed to her duties and responsibilities. She shows little hesitation and much confidence when she confronts something.
However, she is self-conscious, as well, and cannot help but compare herself to others, particularly her fellow knights. A source of much anguish is the mundanity of her abilities and role, compared to the far more recognizable knights beside her.
She has a weakness for alcohol, having not had access to such drinks in her homeland, and turns to it frequently as a source of comfort. She isn't very good at handling it, however. Thankfully, she's a dopey drunk.
She has claustrophobia, and the thought of being underground terrifies her enough to spur on said drinking.
She likes outfits and gear that bare her midsection, particularly due to the results of hard training and long dedication that can be displayed. A bit of vanity in an otherwise unmindful person.

-Constitution-
Soiree is in excellent athletic condition, as required by her career, and has a well-defined figure, as well as well-endowed. She is swift and dexterous, with just enough power to make it count.
She is lightweight, however, and has trouble with the cold. Alcohol and drugs, and by extension, poisons have a potent effect on her as well.
She is not soft.

-Mind-
She has a simple sort of mind with plain processes and ability. Her specialization is in combat, and little else, aside from a vast understanding of air currents that can also be applied roughly to the ocean.

-History-
Hailing from a tribe in the Cruzante area, Soiree more or less adopted her current name as a more familiar moniker for her new home. She had departed from her homeland in order to find someplace where she could hone her skills. Having previously acted as a sort of shaman, she holds quite a bit of experience with her magic, but not as much with her blade. She is constantly training, however, and by sheer determination can hold her own on the battlefield. During her short travels, she heard of the Silver Knights, the budding task force residing in the capital of the kingdom. She made her way to the capital, Friezant, and found herself more or less being shooed away after demanding to join the knights. She was directed towards Lochmere Town by a particularly-tolerant soldier, told that if she wanted to get stronger, she should start there. She spent some time training there, and showed an exemplary amount of skill with the fauchard, and in fact adopted it entirely over her sword. Eventually, the king of Drachurst began selecting his knights, and Soiree was chosen quite quickly for her demeanor and skill. Since then, she has been a dedicated knight, albeit not the most strikingly powerful of the knights. Her potential often showed itself through a strong understanding of the flow of battle, and thus through critical tactics that would quickly seize the advantage.
Over time, she began to look to her comrades less as rivals to surpass(as she originally felt) and more as true companions. Of course, that's not to say she didn't entertain a strong rivalry with them, particularly with their leader, Rey Arclight.


-Battle-
Soiree possesses extremely high mobility, able to deal critical damage at even more critical moments, but is unable to do meaningful damage at other times. She often plays as a distraction for enemies, diverting their attention and coaxing them to move how she wants them, while searching for an opportunity to strike.

Equipment:
•Keihas
Soiree's lance appears basic, even simple. It follows the fauchard-fork design, with more emphasis placed on punching through armor than slicing with the fauchard part of the head, like an bird of prey's talon.
•Miekka
Soiree's original weapon, a fairly long sword with a straight blade. There isn't much to the weapon, and the balance of weight has been judged inadequate by many blacksmiths. Soiree still carries it to connect with her homeland, and in case she finds herself without enough room to swing a stick.

Powers:
•Wind Magic
Soiree can control the element of wind, directing it as she chooses, and indeed changing her own momentum in a flash. With it she can rocket around the battlefield, getting where she needs to in an instant, and has extreme control of her direction and speed with it. She can also use it on opponents, giving them a little 'encouraging push'.
Not only that, she can read the flow of the air around her, sensing the whereabouts of individuals and sometimes analyzing their movements with the displacement of the air.

_________________


What do you think of the planetarium?
That beautiful twinkling of eternity that will never fade, no matter what.
All of the stars in all of the skies are waiting for you.



Last edited by Laonoone on Sun Aug 07, 2016 6:59 pm; edited 5 times in total
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Laonoone
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PostSubject: Re: Soiree Armra, Third Silver Knight   Mon Apr 25, 2016 12:03 am

Upudatareros

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What do you think of the planetarium?
That beautiful twinkling of eternity that will never fade, no matter what.
All of the stars in all of the skies are waiting for you.

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Yikkin
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PostSubject: Re: Soiree Armra, Third Silver Knight   Mon Apr 25, 2016 2:23 pm

Hey Lao, put that pic in a spoiler please. It does weird stuff to the text and makes it tiny.

Otherwise looks good.

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"Don’t do what you can’t undo, until you’ve considered what you can’t do once you’ve done it.”

My Bios

"We have now left Reason and Sanity Junction. Next stop, Looneyville."
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Laonoone
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PostSubject: Re: Soiree Armra, Third Silver Knight   Mon Apr 25, 2016 2:41 pm

fak u

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That beautiful twinkling of eternity that will never fade, no matter what.
All of the stars in all of the skies are waiting for you.

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