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 News of Cipher's changes.

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Rideps1
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PostSubject: News of Cipher's changes.   Thu Jan 15, 2015 12:07 am

I didn't know where else to put this. So. Yeah.

Please note, I had to refresh at one point and it wasn't letting me scroll up much furthe than that... I don't have the entire discussion. Just to a time.

Spoiler:
 

Sev and Rand will have to be caught up on before this manually, shouldn't be TOO difficult..
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PostSubject: Re: News of Cipher's changes.   Thu Jan 15, 2015 2:42 am

That was quite the read.

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Yikkin
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PostSubject: Re: News of Cipher's changes.   Thu Jan 15, 2015 9:45 am

I'll have to read other half on comp, but primarily WK discussion yes?

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PostSubject: Re: News of Cipher's changes.   Thu Jan 15, 2015 10:32 am

Rand wrote:
I'll have to read  other  half on comp, but primarily WK discussion yes?

uh

planning a reboot of the rp mang

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PostSubject: Re: News of Cipher's changes.   Thu Jan 15, 2015 1:44 pm

Maybe I can actually stuff now Very Happy
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Yikkin
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PostSubject: Re: News of Cipher's changes.   Thu Jan 15, 2015 7:37 pm

Okay, yeah.

I like this idea.


Maybe...

Maybe, just maybe, I can get rid of the apathy I've had for almost a year.

Very Happy

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PostSubject: Re: News of Cipher's changes.   Thu Jan 15, 2015 9:10 pm

OH MY GOD

OYU AND YIKKIN RPING AGAIN
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PostSubject: Re: News of Cipher's changes.   Thu Jan 15, 2015 9:14 pm

SmashBasher123 wrote:
OH MY GOD

OYU AND YIKKIN RAPING AGAIN

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OyutheGaggles
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PostSubject: Re: News of Cipher's changes.   Thu Jan 15, 2015 10:24 pm

Delicious_Fsteak wrote:
SmashBasher123 wrote:
OH MY GOD

OYU AND YIKKIN RAPING EVERYTHING EVER AGAIN

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PostSubject: Re: News of Cipher's changes.   Thu Jan 15, 2015 10:32 pm

SmashBasher123 wrote:
OH MY GOD

OYU AND YIKKIN RPING AGAIN

I kinda felt like anything I did was a horrid intrusion.

Hard to explain.

And making people wait.

Not so hard to explain.

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PostSubject: Re: News of Cipher's changes.   Thu Jan 15, 2015 10:37 pm

Rand wrote:
I kinda felt like anything I did was a horrid intrusion.

That's EXACTLY how I've felt RPing lately. It's also why I'm so excited for the change.

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OyutheGaggles
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PostSubject: Re: News of Cipher's changes.   Thu Jan 15, 2015 10:43 pm

Yeah I had ideas for things I'd do when I was trying to come back for a bit but I kept on getting paranoid that it'd be a horrid intrusion too and I didn't have that good of an idea of a lot of what was going on anyways and I'd somehow do something so awful you'd all hate me forever and I'd have to leave and shit and aaaaaaaaah

also lazy

like 99% lazy

all that above was like the 1%

>_>

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PostSubject: Re: News of Cipher's changes.   Thu Jan 15, 2015 10:44 pm

Tod Arachnes wrote:
Rand wrote:
I kinda felt like anything I did was a horrid intrusion.

That's EXACTLY how I've felt RPing lately. It's also why I'm so excited for the change.

I've also felt a sense of apathy for... Pretty much a lot of stuff I used to really love.

Skyrim's got me back to craving playing a game, hopefully this'll get me back to wanting to RP.

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PostSubject: Re: News of Cipher's changes.   Fri Jan 16, 2015 4:15 pm

This whole thing is still an idea/planning stage, right? I don't want to get started making my new bios yet if there will be changes to the system.

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Rideps1
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PostSubject: Re: News of Cipher's changes.   Fri Jan 16, 2015 4:58 pm

Yep.

You can still write up backstories pretty easily though. Vague ones, at least.
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Laonoone
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PostSubject: Re: News of Cipher's changes.   Fri Jan 16, 2015 5:02 pm

Just gonna drop an idea here for later, so I don't forget. We discussed a skillslot system, but since mages tend to have a lot of traditional powers like fireballs and shit and melees...don't, how about a passive skill system, with powers revolving around what their archetype can do, or described separately?
Max slot number would probably be 5 or so. You'd start with like one or two, though.

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PostSubject: Re: News of Cipher's changes.   Fri Jan 16, 2015 5:55 pm

This is confirmed though, right? No longer a hypothetical? Just a matter of "when"?

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Zerdark
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PostSubject: Re: News of Cipher's changes.   Fri Jan 16, 2015 6:38 pm

Lao-ShanTux wrote:
Just gonna drop an idea here for later, so I don't forget. We discussed a skillslot system, but since mages tend to have a lot of traditional powers like fireballs and shit and melees...don't, how about a passive skill system, with powers revolving around what their archetype can do, or described separately?
Max slot number would probably be 5 or so. You'd start with like one or two, though.


I dunno. Personally, the skill slot system just seems like an unnecessary limitation to me. Your new system sounds a lot better though at least.

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