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 Adonian Bestiary

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SmashBasher123
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PostSubject: Adonian Bestiary   Wed Jan 21, 2015 10:36 pm

First topic message reminder :

Ok, so this is basically just a topic for sharing ideas on enemies and monsters right at this time, as well as ideas on how the bestiary itself is gonna work (how it's organized, what exactly goes in here, etc.). Over time, obviously we can start actually compiling a list of general monsters. Just keep in mind that this is sort of a group thing, so hopefully I won't be the only one who ever adds anything to this thing (tho I'm not sure how much I WILL add to it myself...). Even if you don't have the powers of a mod or admin, feel free to write entries for monsters yourself elsewhere, and someone else can add them here. Feel free to share ideas and such now, and let discussions flow. Right now, we also need to work out a sort of format for how entries will be written as well, so that should probably be one of the first things settled on.

I'll be adding a few monsters I myself had thought of for Adonia... Sometime in the future. Hence why I wanted to be the one who made the topic. In any case, have fun.

Slime Family:
 

Beast Family:
 

Dragon/Reptile/Amphibious Family:
 

Insectoid/Arachnoid/Crustaceoid Family:
 

Avian Family:
 

Plant Family:
 

Material Family:
 

Machine Family:
 

Undead Family:
 

Demonic Family:
 

Spirit Family:
 

Elemental Family:
 

Humanoid Family

Aquatic Family:
 

Pokemon Family:
 

Unclassified/Other:
 


Last edited by SmashBasher123 on Wed Oct 07, 2015 5:07 pm; edited 12 times in total
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PostSubject: Re: Adonian Bestiary   Thu Jan 22, 2015 9:06 pm

Zerdark wrote:
Here's an idea.


Vampire
Undead humanoids with a thirst for blood. They are typically found in caves or other dark areas during the day. At night, they often wander the area near their respective lairs in search of an unlucky traveler. Sometimes they hide in unsuspecting villages under the guise of a normal villager. They are pretty weak against fire and solar magic. Contrary to popular belief, they actually can go out during the day, but most vampires prefer not to as it can be uncomfortable. Some vampires are also actually pretty friendly, content to drink tomato juice and red wines as alternatives to blood in an effort to coexist with humans. Not all vampires are friendly though, so travelers should stay cautious.

BECAUSE OF THE SPARKLING?

*stabbed*

*stabbed*

*stabbed*

*drowned in lake*

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PostSubject: Re: Adonian Bestiary   Thu Jan 22, 2015 9:19 pm

Naddre Aeph
An elder demon whose punishment was to be split into hundreds of small vermin like bats and rats. They are indistinguishable from normal critters except for their green eyes. They surround many abandoned monasteries, chapels, and shrines. Individually they pose no threat, but they commonly exist in large enough numbers to kill or seriously injure an adventurer. Area-based attacks work best on them, but due to their nature magic only strengthens them. Any human bitten by one will be poisoned and cursed.
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PostSubject: Re: Adonian Bestiary   Thu Jan 22, 2015 9:24 pm

Zerdark wrote:
Here's an idea.


Vampire
Undead humanoids with a thirst for blood. They are typically found in caves or other dark areas during the day. At night, they often wander the area near their respective lairs in search of an unlucky traveler. Sometimes they hide in unsuspecting villages under the guise of a normal villager. They are pretty weak against fire and solar magic. Contrary to popular belief, they actually can go out during the day, but most vampires prefer not to as it can be uncomfortable. Some vampires are also actually pretty friendly, content to drink tomato juice and red wines as alternatives to blood in an effort to coexist with humans. Not all vampires are friendly though, so travelers should stay cautious.

Run that by Ali just in case she's planning on keeping Angel around as a vampire so she's ok with it and that works fine.

And the rest have been good ideas so far, from what I've seen.
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PostSubject: Re: Adonian Bestiary   Sun Jan 25, 2015 9:29 pm

Lao-ShanTux wrote:
Stuff should remain strictly natural, I assume?
Meaning, like, NOT hellspawn.

Oh I didn't notice this :v

I think we can get away with more 'artificial' or non-natural creatures provided that they fit into Adonian lore/tech/whatever.

I did have some more mechanical enemies in mind a while back, for example.
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PostSubject: Re: Adonian Bestiary   Thu Jan 29, 2015 4:07 am

Collective Automated Hive-Mind Version 2 (CAH-2 for short)*

This group of machines was produced by a group of scientists years ago to enhance the life of mine workers who did arduous tasks by having automated machines take over the hard segments of the jobs. The machines, however, were met with disapproval with the miners protesting about the safety of their jobs. Regardless of the controversy, the CAH models were to be launched soon and would have worked well... If it weren't for a sabotage the "queen" suffered shortly before their debut. This sabotage led to the programming to bug out and cause the machines to become wild without any clear goal. Now these machines roam throughout Adonia attacking anything on sight. These machines seem to never cease up in numbers... Are they being mass-produced? Where? How? Where is the central core of these machines?

*Name not final

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PostSubject: Re: Adonian Bestiary   Thu Jan 29, 2015 5:37 pm

I've been working on new ideas while at school, but I've been really busy. Hopefully this weekend I can post them.

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PostSubject: Re: Adonian Bestiary   Thu Jan 29, 2015 11:38 pm

So I figure categories at least may as well be decided soon :v

I figure we could tweak the DQIX categories to suit us better;

Slime Family
Beast Family
Dragon Family
Bug Family
Bird Family
Plant Family
Material Family
Machine Family
Zombie Family
Demon Family
Elemental Family
Humanoid Family
Aquatic Family
??? Family (bosses, basically)

Any thoughts?
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Zerdark
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PostSubject: Re: Adonian Bestiary   Thu Jan 29, 2015 11:44 pm

Please keep zombies to a minimum :v

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PostSubject: Re: Adonian Bestiary   Fri Jan 30, 2015 12:10 am

Zerdark wrote:
Please keep zombies to a minimum :v

AND THEN EVERYTHING'S A ZOMBIE

WORLD OF ZOMBIE

*killed*

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PostSubject: Re: Adonian Bestiary   Mon Feb 02, 2015 7:53 pm

Quick question; Do you guys think that there should be 'normal' animals like dogs, cats, etc. around, or just replace them with more fantastical equivalents?
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PostSubject: Re: Adonian Bestiary   Mon Feb 02, 2015 7:53 pm

Maybe slightly more fantastical equivalents.

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PostSubject: Re: Adonian Bestiary   Mon Feb 02, 2015 8:00 pm

Lao-ShanTux wrote:
Maybe slightly more fantastical equivalents.

Magehounds :0 *shot*
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PostSubject: Re: Adonian Bestiary   Mon Feb 02, 2015 8:05 pm

Fumbles is now a liger.
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PostSubject: Re: Adonian Bestiary   Mon Feb 02, 2015 8:06 pm

I say keep the normal one around. Those that want magical variants can have them, but keep the normal ones too.

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PostSubject: Re: Adonian Bestiary   Mon Feb 02, 2015 8:08 pm

Like, for instance, one nation has hounds that have all black fur and teeth as black as marble.

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PostSubject: Re: Adonian Bestiary   Mon Feb 02, 2015 9:04 pm

SmashBasher123 wrote:
Lao-ShanTux wrote:
Maybe slightly more fantastical equivalents.

Magehounds :0 *shot*

0: I know exactly where you are going with that

Rideps1 wrote:
Fumbles is now a liger.

But ligers exist and are incredibly unhealthy :v

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PostSubject: Re: Adonian Bestiary   Mon Feb 02, 2015 9:25 pm

Anyways yeah I'd say keep normal animals around but make them slightly more fantastical, at least in terms of certain features like fangs, claws, etc. :V
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PostSubject: Re: Adonian Bestiary   Mon Feb 02, 2015 9:27 pm

Owls with talons of pure gold!

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PostSubject: Re: Adonian Bestiary   Mon Feb 02, 2015 9:28 pm

Destin von Tod wrote:
Owls with talons of pure gold!

Welcome to extinction.

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PostSubject: Re: Adonian Bestiary   Mon Feb 02, 2015 9:40 pm

Not only would claws of pure gold be useless for hunting, they would be hunted to extinction for said gold and experience by every RPG hero ever.

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PostSubject: Re: Adonian Bestiary   Mon Feb 02, 2015 9:53 pm

Let's save anything that drops gold or anything valuable for the super-rare loot dropper only found in one remote area *shot*
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PostSubject: Re: Adonian Bestiary   Fri Feb 06, 2015 12:59 pm

Haurowl --
A nocturnal owl that has magical powers. It is known to emit magical beams from its eyes while hunting. Its talons are pure gold, but the gold is rumored to be cursed due to the large amount of treasure hunters that have perished trying to claim this treasure. Weak to arrows.

Plantlion --
A beastlike creature whose skin is covered entirely with plants. It resembles a lion due to its flowing mane of vines. They live on plains where lots of wildflowers grow and generally act like hyperactive kittens. However, they are carnivores. Weak to fire. Physical attacks are useless, and will generally knock a limb off, causing it to stumble around until it regrows (like a plant).

Ichthysia --
A large fish with legs that lives on the seafloor. Ichthysiae form tribes and hunt ships that travel above them. The sea is a dangerous place. They can be killed with physical or magic attacks that somehow retain their effectiveness under the water. They are also weak to traps such as fishing poles.

Spirit Family - Subspecies:
 

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Zerdark
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PostSubject: Re: Adonian Bestiary   Thu Feb 26, 2015 8:40 pm

I'm surprised we have no slimes or skeletons yet.

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PostSubject: Re: Adonian Bestiary   Thu Feb 26, 2015 8:42 pm

Obvsly we should merge the two

Slimeleton

*kicked out*

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PostSubject: Re: Adonian Bestiary   Thu Feb 26, 2015 8:42 pm

man gimme a break I've put this on backburner :0

/plans on putting in slimes at least soon
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