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 Fates-style personal skills

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Death-chan Mobile

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PostSubject: Fates-style personal skills   Mon Mar 07, 2016 2:46 pm

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Laonoone
Quis Sum
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PostSubject: Re: Fates-style personal skills   Mon Mar 07, 2016 2:48 pm

I'm gonna need an example or two as Sir Nonfates

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PostSubject: Re: Fates-style personal skills   Mon Mar 07, 2016 4:20 pm


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Death-chan
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PostSubject: Re: Fates-style personal skills   Mon Mar 07, 2016 5:47 pm

Leticia: Pyromania: Increases fire damage dealt by 10 and fire damage received by 5.

Alayne: Forest Witch: When ending turn in a forest tile, heals 15% HP to all adjacent allies.

Zoomy: Performer: Grants Hit +25 and Crit +25 when there are at least two adjacent allies.

Therese: Equality: If at the end of battle the user's HP is less than the enemy's, heal 20% HP (Skl% chance).

Tod: Historian: Heal 10% HP every turn while the user has a forged Tome equipped.

Nalima: Brutality: If user defeats an enemy with a critical hit, all adjacent enemies suffer Hit and Dodge -50% for the rest of the turn.

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Zerdark
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PostSubject: Re: Fates-style personal skills   Wed Mar 16, 2016 6:15 pm

Zerdark: Last Gambit: Kills the enemy unit that killed him. If a boss killed him, reduces HP and defense by 50%.

The Spy: Lethality: Instantly kills any regular enemy if attacked from behind. If a boss, does three times normal damage instead.

Wheatley: Familiar: If supporting Zerdark, Zerdark gains +10 Defense and both units heal by 10% each turn.

Justinian: Penalty: If attacked twice in a row by the same enemy, that enemy incurs a penalty of -20% HP

Fulbright: Justice: Grants +10 hit and +5% damage if he or an adjacent ally are attacked. Stacks with consecutive enemy attacks until user attacks.

Camille: Silver Light: Heals all allies within two tiles of the user by 5% each turn. Gains an additional 5% per enemy killed.

Linebeck: Greed: 20% more gold is found upon looting enemies or chests.

Cave Johnson: Natural Leader: All allies within two spaces of the user gain +20 Hit and +20 Crit

Bowser: Bowser Time!: +30 Crit for user. If user defeats an enemy with a critical hit, all adjacent allies gain this skill for five turns.

Antasma: Eternal Slumber: All enemy units within 5 spaces of user move at half speed and are leeched for 2HP per turn.

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