Zerdark: Last Gambit: Kills the enemy unit that killed him. If a boss killed him, reduces HP and defense by 50%.
The Spy: Lethality: Instantly kills any regular enemy if attacked from behind. If a boss, does three times normal damage instead.
Wheatley: Familiar: If supporting Zerdark, Zerdark gains +10 Defense and both units heal by 10% each turn.
Justinian: Penalty: If attacked twice in a row by the same enemy, that enemy incurs a penalty of -20% HP
Fulbright: Justice: Grants +10 hit and +5% damage if he or an adjacent ally are attacked. Stacks with consecutive enemy attacks until user attacks.
Camille: Silver Light: Heals all allies within two tiles of the user by 5% each turn. Gains an additional 5% per enemy killed.
Linebeck: Greed: 20% more gold is found upon looting enemies or chests.
Cave Johnson: Natural Leader: All allies within two spaces of the user gain +20 Hit and +20 Crit
Bowser: Bowser Time!: +30 Crit for user. If user defeats an enemy with a critical hit, all adjacent allies gain this skill for five turns.
Antasma: Eternal Slumber: All enemy units within 5 spaces of user move at half speed and are leeched for 2HP per turn.